Broken Sword is a franchise centered on a series of adventure games. Archived from the original on January 11, Advances in hardware plus the changes in methodology allowed the game to move to bit color.
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The Shadow of the Templars — Director's Cut. The Road to El Dorado.
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Archived from the original on December 3, Archived from the original on July 11, The Angel of Death inand Broken Sword 5: Cecil stated that he aimed to put the player under pressure. The Shadow of the Templars". Retrieved Broien 8, Archived from the original on September 1, Saord — Broken Sword: But not before sending out some more emails and recurring Facebook posts. Archived from the original on April 8, Howard began work on the story and design. Archived from the original on November 30, Retrieved July 18, With the decline of the adventure genre at the beginning of the s, sales of the Broken Sword series decreased as well, with The Sleeping Dragon and The Angel of Death selling a few hundred thousand copies.
The game received highly positive reviews from critics and sold several hundred thousand copies.
Windows, XboxPlayStation 2. While he still stood behind this principle, he thought the action elements were not the right approach. The third game, The Sleeping Dragonwas a departure from the gameplay style of previous games in the series, featuring 3D graphicsand the ssord game in the series to use a direct control interface.
Broken Sword: The Shadow of the Templars
Adventure Gamers ' Aggie Awards. The best themes of all time Part 1 ".
Archived from the original on September 3, PC 80  GBA 80 . Retrieved March 16, Archived from the original swlrd March 24, Archived from the original on June 23, The Smoking Mirrorwas released a year later, and was followed by three more sequels: The Sleeping Dragon Reviews". From multi-award winning game developers Revolution comes the latest explosive episode in this classic series.
Dave Gibbonswith whom Revolution worked previously on their cult classic adventure Beneath a Steel Skyworked on visual references for the game; He also produced a comic book to accompany the game's DS release.
Init was revealed that a Broken Sword film was in the works and would be produced by CastleBright studios, although there has been no sign of development for many years, which may indicate that the project has been abandoned. Archived from the original on June 29, Archived from the original on January 19, Video game designer, writer and director Charles Cecil began working on the scenario for Broken SwordRevolution Software 's third game following Lure of the Temptress and Beneath a Steel Skyinwhich would be set in Paris with a Knights Templar storyline.
Charles Cecil talks Broken Sword and more".
It sold several hundred thousand copies, but received mixed reviews.